Infinite Reality by Jeremy Bailenson
(eVideo)
Contributors
Published
[San Francisco, California, USA] : Kanopy Streaming, 2015.
Physical Desc
1 online resource (streaming video file)
Status
More Details
Format
eVideo
Language
und
Notes
General Note
Title from title frames.
General Note
In Process Record.
Date/Time and Place of Event
Originally produced by Kantola Productions in 2013.
Description
Program Highlights Virtual reality is here, it's affordable, and it's changing business practices. Using virtual reality to influence, persuade and teach. How to turn today's video gamers into tomorrow's customers. Children in the U.S. spend twice as much time playing video games as they do reading. Virtual reality is their medium of choice. What does that mean for your business? To reach future employees and customers, organizations can leverage virtual reality in two ways"”internally, as a powerful teaching and learning tool, and externally, in marketing and communication practices. Early adopters such as Merrill Lynch, Toyota, LinkedIn and Konica Minolta are already seeing dramatic results in learning simulations, training, and marketing effectiveness. Professor Bailenson draws on his years of psychology experiments in Stanford's Virtual Human Interaction Lab to demonstrate, in dramatic video footage, the power of virtual reality. In a virtual environment, subjects can be persuaded more easily, adopt new behaviors, and gain awareness and empathy for others. Already in practice is Bank of America's online "Face Retirement" campaign, which uses your picture to show you aging, encouraging young customers to put more money into savings. Jeremy Bailenson is the founding director of Stanford's Virtual Human Interaction Lab and the coauthor of Infinite Reality. He earned his BA from the University of Michigan and his PhD in cognitive psychology from Northwestern University.
System Details
Mode of access: World Wide Web.
Description
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Citations
APA Citation, 7th Edition (style guide)
Bailenson, J., & Gurley, G. (2015). Infinite Reality by Jeremy Bailenson . Kanopy Streaming.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Bailenson, Jeremy and Gordon, Gurley. 2015. Infinite Reality By Jeremy Bailenson. Kanopy Streaming.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Bailenson, Jeremy and Gordon, Gurley. Infinite Reality By Jeremy Bailenson Kanopy Streaming, 2015.
MLA Citation, 9th Edition (style guide)Bailenson, Jeremy,, and Gordon Gurley. Infinite Reality By Jeremy Bailenson Kanopy Streaming, 2015.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
Staff View
Grouped Work ID
2530a901-9b16-6fa9-08e2-9279491e15e7-und
Grouping Information
Grouped Work ID | 2530a901-9b16-6fa9-08e2-9279491e15e7-und |
---|---|
Full title | infinite reality |
Author | kanopy |
Grouping Category | movie |
Last Update | 2023-11-27 13:47:23PM |
Last Indexed | 2024-05-17 21:14:20PM |
Book Cover Information
Image Source | sideload |
---|---|
First Loaded | Dec 29, 2023 |
Last Used | May 13, 2024 |
Marc Record
First Detected | Jul 18, 2023 10:18:26 AM |
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Last File Modification Time | Nov 15, 2023 11:13:18 AM |
MARC Record
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500 | |a Title from title frames. | ||
500 | |a In Process Record. | ||
518 | |a Originally produced by Kantola Productions in 2013. | ||
520 | |a Program Highlights Virtual reality is here, it's affordable, and it's changing business practices. Using virtual reality to influence, persuade and teach. How to turn today's video gamers into tomorrow's customers. Children in the U.S. spend twice as much time playing video games as they do reading. Virtual reality is their medium of choice. What does that mean for your business? To reach future employees and customers, organizations can leverage virtual reality in two ways"”internally, as a powerful teaching and learning tool, and externally, in marketing and communication practices. Early adopters such as Merrill Lynch, Toyota, LinkedIn and Konica Minolta are already seeing dramatic results in learning simulations, training, and marketing effectiveness. Professor Bailenson draws on his years of psychology experiments in Stanford's Virtual Human Interaction Lab to demonstrate, in dramatic video footage, the power of virtual reality. In a virtual environment, subjects can be persuaded more easily, adopt new behaviors, and gain awareness and empathy for others. Already in practice is Bank of America's online "Face Retirement" campaign, which uses your picture to show you aging, encouraging young customers to put more money into savings. Jeremy Bailenson is the founding director of Stanford's Virtual Human Interaction Lab and the coauthor of Infinite Reality. He earned his BA from the University of Michigan and his PhD in cognitive psychology from Northwestern University. | ||
538 | |a Mode of access: World Wide Web. | ||
653 | |a Business Skills | ||
653 | |a Leadership Training | ||
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